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Saturday, September 14, 2013

Ordinary World Chart - Stage Directives & Archetype Functions

As I've mentioned a bazillion times, I've been tinkering for a long time with the monomyth structure as a way to solo play. In the past, I posted a list of questions and items for the archetypes and stages of the monomyth. They've been somewhat useful, but I want something that's a bit easier to use as a reference, so I've created a little table to help me with the stages.

Monday, September 2, 2013

How often do you engage a randomizer for story needs?

It seems to me that for one to engage in solo roleplaying some sort of random input is needed to direct one's imagination. Without it, the exercise becomes plain creative writing, or storytelling.

Still, engaging a randomizer results in a break in the flow of imagination as you interpret the results. The break in the flow might be short, but it is there. I've found that trying to keep a cohesive feeling to the story sometimes means that the breaks are longer as I try to make sense of some random result in context of what has happened in the story prior to that.

What is your sweet spot in terms of percentages? Do you have any rules of thumb as to when to call upon Randomness?


In your solo roleplaying, how often do you engage your randomizer for story needs?
  
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